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원문 사이트 learnopengl.com/Advanced-OpenGL/Advanced-GLSL LearnOpenGL - Advanced GLSL Advanced GLSL Advanced-OpenGL/Advanced-GLSL This chapter won't really show you super advanced cool new features that give an enormous boost to your scene's visual quality. This chapter goes more or less into some interesting aspects of GLSL and some nice t learnopengl.com 번역 사이트 heinleinsgame.tistory.com/33?category..
원문 사이트 learnopengl.com/Advanced-OpenGL/Advanced-Data LearnOpenGL - Advanced Data Advanced Data Advanced-OpenGL/Advanced-Data Throughout most chapters we've been extensively using buffers in OpenGL to store data on the GPU. This chapter we'll briefly discuss a few alternative approaches to managing buffers. A buffer in OpenGL is, at its learnopengl.com 번역 사이트 heinleinsgame.tistory.com/30 [Learn O..
원문 사이트 learnopengl.com/Advanced-OpenGL/Framebuffers LearnOpenGL - Framebuffers Framebuffers Advanced-OpenGL/Framebuffers So far we've used several types of screen buffers: a color buffer for writing color values, a depth buffer to write and test depth information, and finally a stencil buffer that allows us to discard certain fragmen learnopengl.com 번역 사이트 heinleinsgame.tistory.com/28?category=7..