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원문 사이트 learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping LearnOpenGL - Shadow Mapping Shadow Mapping Advanced-Lighting/Shadows/Shadow-Mapping Shadows are a result of the absence of light due to occlusion. When a light source's light rays do not hit an object because it gets occluded by some other object, the object is in shadow. Shadows add learnopengl.com 번역 사이트 gyutts.tistory.com/169?ca..
원문 사이트 learnopengl.com/Advanced-Lighting/Gamma-Correction LearnOpenGL - Gamma Correction Gamma Correction Advanced-Lighting/Gamma-Correction As soon as we compute the final pixel colors of the scene we will have to display them on a monitor. In the old days of digital imaging most monitors were cathode-ray tube (CRT) monitors. These monitors h learnopengl.com 번역 사이트 gyutts.tistory.com/166?catego..
원문 사이트 learnopengl.com/Advanced-Lighting/Advanced-Lighting LearnOpenGL - Advanced Lighting Advanced Lighting Advanced-Lighting/Advanced-Lighting In the lighting chapters we briefly introduced the Phong lighting model to bring a basic amount of realism into our scenes. The Phong model looks nice, but has a few nuances we'll focus on in this chapt learnopengl.com 번역 사이트 gyutts.tistory.com/165?cate..