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원문 사이트 learnopengl.com/Advanced-Lighting/Parallax-Mapping LearnOpenGL - Parallax Mapping Parallax Mapping Advanced-Lighting/Parallax-Mapping Parallax mapping is a technique similar to normal mapping, but based on different principles. Just like normal mapping it is a technique that significantly boosts a textured surface's detail and gives it learnopengl.com 번역 사이트 gyutts.tistory.com/175?categor..

원문 사이트 learnopengl.com/Advanced-Lighting/Normal-Mapping LearnOpenGL - Normal Mapping Normal Mapping Advanced-Lighting/Normal-Mapping All of our scenes are filled with meshes, each consisting of hundreds or maybe thousands of triangles. We boosted the realism by wrapping 2D textures on these flat triangles, hiding the fact that the polygons learnopengl.com 번역 사이트 gyutts.tistory.com/174?category=7..

원문 사이트 learnopengl.com/Advanced-Lighting/Shadows/Point-Shadows LearnOpenGL - Point Shadows Point Shadows Advanced-Lighting/Shadows/Point-Shadows In the last chapter we learned to create dynamic shadows with shadow mapping. It works great, but it's mostly suited for directional (or spot) lights as the shadows are generated only in the direction o learnopengl.com 번역 사이트 gyutts.tistory.com/172?cate..