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원문 사이트 learnopengl.com/Advanced-Lighting/Deferred-Shading LearnOpenGL - Deferred Shading Deferred Shading Advanced-Lighting/Deferred-Shading The way we did lighting so far was called forward rendering or forward shading. A straightforward approach where we render an object and light it according to all light sources in a scene. We do this for learnopengl.com 번역 사이트 gyutts.tistory.com/182?categor..
원문 사이트 learnopengl.com/Advanced-Lighting/Bloom LearnOpenGL - Bloom Bloom Advanced-Lighting/Bloom Bright light sources and brightly lit regions are often difficult to convey to the viewer as the intensity range of a monitor is limited. One way to distinguish bright light sources on a monitor is by making them glow; the lig learnopengl.com 번역 사이트 gyutts.tistory.com/181?category=755809 Learn OpenGL..
원문 사이트 learnopengl.com/Advanced-Lighting/HDR LearnOpenGL - HDR HDR Advanced-Lighting/HDR Brightness and color values, by default, are clamped between 0.0 and 1.0 when stored into a framebuffer. This, at first seemingly innocent, statement caused us to always specify light and color values somewhere in this range, tryi learnopengl.com 번역 사이트 gyutts.tistory.com/180?category=755809 LearnOpenGL - Ad..