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원문 사이트 learnopengl.com/Advanced-OpenGL/Face-culling LearnOpenGL - Face culling Face culling Advanced-OpenGL/Face-culling Try mentally visualizing a 3D cube and count the maximum number of faces you'll be able to see from any direction. If your imagination is not too creative you probably ended up with a maximum number of 3. You can v learnopengl.com 번역 사이트 heinleinsgame.tistory.com/27?category=7..
원문 사이트 learnopengl.com/Advanced-OpenGL/Blending LearnOpenGL - Blending Blending Advanced-OpenGL/Blending Blending in OpenGL is commonly known as the technique to implement transparency within objects. Transparency is all about objects (or parts of them) not having a solid color, but having a combination of colors from the obj learnopengl.com 번역 사이트 heinleinsgame.tistory.com/26 [Learn OpenGL 번역] ..
원문 사이트 learnopengl.com/Advanced-OpenGL/Stencil-testing LearnOpenGL - Stencil testing Stencil testing Advanced-OpenGL/Stencil-testing Once the fragment shader has processed the fragment a so called stencil test is executed that, just like the depth test, has the option to discard fragments. After that the remaining fragments are passed to t learnopengl.com 번역 사이트 heinleinsgame.tistory.com/25?cate..